ERID GAME STUDIOS INC.
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PROJECT / XXXX-XXXX STATUS / IN DEVELOPMENT SUBJECT / YOU
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PROFILE
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AN INDEPENDENT GAME STUDIO

It learns from you.

Erid Game Studios is building XXXX-XXXX, a real-time strategy game whose AI opponent studies how you play, finds where your habits leave gaps, and comes back with a plan.

PROJECT IN DEVELOPMENT SINCE 01.2023

XXXX-XXXXCLASSIFIED. CLEARANCE REQUIRED

Work began in January 2023, after 22 years of playing real-time strategy.

It's a genre a lot of us still love, even as it has slipped down the priority list for most studios. XXXX-XXXX is an attempt to keep making the kind of RTS those players have been waiting for.

With modern hardware and recent progress in AI, offline play can finally hold its own next to online. In Campaign and Skirmish alike, your opponent adapts instead of repeating the same script.

GENREReal-time strategy
STARTEDJanuary 2023
BUILT ON22 years of playing RTS
MODESCampaign and Skirmish, both against the adaptive AI
ADVANTAGESNone. Same speed, resources and rules as you
OPPONENTLearns from every game, won or lost
HOW THE OPPONENT HUNTS
PHASE 1 OF 4 Observe It reviews every session you play.
Skirmish replays reviewed: 3
Its scouts approach your main base
Once you see them, you pull the guards home
PHASE 2 OF 4 Profile It works out where your habits leave gaps.
Habit: a threat at home pulls everything back
Habit: the guards always answer
Gap: the expansion is left empty
PHASE 3 OF 4 Adapt It builds a plan against you. Not a script.
Send a decoy attack at your main base
Make sure you see it
Then: XXXXXXXXXXXXXX
PHASE 4 OF 4 Strike It sets the trap, then waits to see if you walk into it.
A large attack hits your main base
Your guards rush home to help
A hidden strike group takes the expansionXXXXXXXXXXXXXXXXXXXXXX
OBSERVE
PROFILE
ADAPT
STRIKE
“Expect it to probe a blind spot, set a trap, and see whether you walk into it.”

No cheats.
Just memory.

It builds at your speed, with your resources, under your rules. No hidden bonuses.

What you are really fighting is its collective memory: everything it has learned from every game it has played. Win or lose, every game makes it better.

{{ blinkDot }}LIVE: A TOY MODEL OF ONE IDEA Try to surprise it.

Pick a lane to attack. Before you choose, it has already committed its defense, based only on what you've done so far. Keys 1, 2 and 3 work too.

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BREACH
YOUR BASE
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YOU {{ breaches }}
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YOUR PATTERN
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THE STUDIO FOUNDED BY A PLAYER

Somewhere along the way, the big studios stopped listening to the people playing their games. We work the other way around.

Erid was started by a gamer who felt the industry had drifted away from its players. So we build in the opposite direction, starting from the person holding the mouse, and working back to everything else.

Player first The people playing are who we answer to. Every decision starts there.
Built to be mastered Systems with real depth, made to be learned, read, and outplayed.
Zero pressure Nothing in the design is there to push anyone. You play on your terms.
Small team. Long view.
CONTACT CHANNEL OPEN

Build it
with us.

We are always looking for talented, passionate people who put player experience first.

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